Run your own game store from the '90s through five console generations.
Built by one person learning game dev from scratch. This isn't a launch. It's an invitation to follow the journey and help shape what this becomes.
No purchase. No pre-order. Just a free wishlist click to follow development.
We're here - early beta. Rough edges and all. Your wishlist tells Steam this game matters.
I'm a solo developer who started with no game dev experience and decided to build the game store simulator I always wanted to play. Every line of code, every shelf model, every parody game title - it's all one person figuring it out as I go.
This is not a studio release. It's a passion project being built in public. I'm not here to sell you anything. I'm here to show you what I'm making and invite you to come along for the ride.
Physically stock shelves, scan items, count out change, and inspect trade-in discs. Every sale happens in your hands.
Start in the cartridge age and work through five generations of consoles, each with era-authentic culture and titles.
Stock your shelves with love letters to real franchises. You'll recognize every one. Chat will lose it.
Collectors, bargain hunters, clueless parents, and demo-station kids. Seven types with real preferences.
Customize walls, floors, layout. Place shelves, display cases, demo stations and posters. Make it yours.
Black Friday chaos, midnight launches, holiday crowds, summer droughts. Every week plays differently.
You're not buying anything. You're not pre-ordering. You're saying "I want to see where this goes." That means the world to a solo dev.
Zero cost. Zero commitment. Just a click that helps a solo dev's game get seen.
Wishlisting costs nothing. No card, no payment, no commitment.
Steam emails you when the game launches or goes on sale. That's it.
Each wishlist tells Steam's algorithm this game deserves visibility. Solo devs live or die by this.